Most production software plans the shoot and stops. Production Engine runs the whole job: what you bid, what you committed, what the day actually cost, what you billed, and what you collected.
Every page below names the surfaces that implement it. Check the claims.
A call sheet is the last document before money starts burning. It should be assembled from the crew, cast, locations, and schedule already in the project, not retyped into a template at 9pm.
Read the spec →A shot list is only useful if it survives contact with the day. The question that matters at 4pm is not what you planned, it is what you are still missing.
Read the spec →Scheduling is not a calendar problem. It is the point where dates, people, locations, and money either agree with each other or quietly stop agreeing.
Read the spec →The expensive part of crewing is not finding people. It is that the rate you agreed, the paperwork you collected, and the amount you eventually pay are tracked in three unrelated places.
Read the spec →A budget stops being useful the moment it becomes a document. What a production actually needs is a running answer to one question: where will this land.
Read the spec →Estimating is where margin is won or lost, and it is usually done fastest and with the least structure of anything a production company does.
Read the spec →Payroll is where a production finds out whether its records were real. If the rate on the booking and the rate on the invoice disagree, someone reconciles it by hand.
Read the spec →Most production tools stop at wrap. Wrap is where the margin number is actually decided, where invoices are still unsent, and where the lesson from the job either gets recorded or lost.
Read the spec →Start free with a brief you already priced. The estimate, the budget, the shoot day, and the close all read from the same record.